![]() I don't know if Squad/FTE could write their own code to port mouse functionality or if they have to wait for Unity itself to support it. I am not a developer, this is purely my understanding of what I've read. ![]() They are going to update to an even newer version of Unity to help resolve the issue.Īnother issue with Unity is that when games written on it are ported to PS4, there is no mouse support for the porting. It wasn't KSP's fault, but rather the engine it's built on. So a new wheels module had to be written, and it has a bunch of issues with it you can read about on these very forums. One of the issues was that old wheels module no longer worked. KSP upgraded to Unity5.x which added 64bit support and a bunch of other things that were a benefit. In that old version, there was a module that KSP used for its wheels. Previously, KSP used an older version of the Unity engine. There are times where a bug or a problem in KSP is due to the Unity engine not supporting something.Īn example is the the way wheels work (or don't) in the current game. Unit圓D is the game engine KSP is built on. What do you mean Klesh? The version that the PS4 uses? We can't apply pressure on Flying Tiger, I think the pressure needs to come from the top. I want to like it, I want to play it, but there's going to be have to be some major changes, to make it playable on a console. Every time I sit down to play I grown inwardly and pick something else. The controls are so tedious and the text is so small that I'm having a really tough time enjoying the game. People just need to relax and enjoy the game. There are bugs, as there always are on first releases. While it’s true that KSP doesn’t officially support keyboard/mouse, I found out today that this doesn’t mean it won’t work with a keyboard/mouse. Additionally, while the controller button layout is challenging, for using what Flying Tiger have available with the amount of buttons on the PS4 controller, I have found it pretty intuitive and easy to use after only playing for 4-5 hours. I’ve been looking around online trying to see if it’s possible to use a keyboard/mouse with KSP on console, but most people say the game doesn’t officially support it. But for a person who played KSP on PC at version 0.20 and then my computer crashed and couldn't play KSP until now on PS4, I am really happy with the product. ![]() However, it does blow my mind that I can't invert the Y-axis. If I had to make a prediction, I would say we could see things like support for mouse input on PS4, button customization on PS4, etc. There will always be room for improvements, as with every game. This is the first version of the game on PS4. Personally, I'v seen a lot of complaints here about button controls and lack of customization. I think that is a question for Flying Tiger.
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